[ Wizard ]
[ To Hit ] 13 (20)
[ To Save ] 8
[ To Cast ] 8
[ Exp Needed ] 300
[ Spells ]
[ Magic Arrow ] 2 SP; 1d8 Damage
[ Lightning ] 5 SP; 2d10 Damage
[ Flame Arrow ] 5 SP; 1d18 Damage
[ Torch ] 15 SP; 2d20 Damage
[ Singing Sword ] 15 SP; 1d35 Damage
[ Blade of Death ] 25 SP; 5d11 Damage
[ Blade of Vagabond ] 25 SP; 1d50 Damage
[ Disruption ] 40 SP; 4d20 Damage
[ Etheral Vortex ] 70 SP; 8d20 Damage
[ Fire Focus ] 90 SP; 9d35 Damage
[ Description ]
Wizards are normally seen as personal guards to very important people. Wizards lack fighting
ability, but make up for it with magical prowess, often killing their foes with a single wave of their
hand. They can only wield a dagger or staff in close range and a dagger or darts in missile. Due
to their need of freedom for casting spells, they can equip no armor besides robes and bracers.