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Getting Started as a Tracer

Tracers are basically thieves who have some magical abilities. They fight very well and are decent at casting, but they lack a large number of spell points. Those of you who wish to be a tracer will need to develop your own strategy as time goes on, but this will get you started.

A tracer's skill is with his or her weapon. Any tracer who wishes to think he or she will out cast anyone will die quickly in the pits. Tracer's spells are best used in the beginning as quick first strikes or finishing blows. For example, if you're fighting a 25/0 fighter, you can cast your most powerful spell right off the bat. If it hits, you're almost assured the win--if it fails you still have a good chance to win based just on your hand-to-hand combat skill. You can also use smaller spells to quickly finish off your foe if they have a strong armor/shield since spells go right through them. You should budget your money to start between a decent melee weapon and a decent shield. You will need both to perform well.

As you progress as a tracer, you'll notice that your HP and SP will not always go progress the same amount. There is a 55 percent chance you'll get two hit points, and a 45 percent chance you'll get one hit point and one spell point. This affects your strategy later in the game. If you start to get a large amount of spell points, you'll have to focus more on magic strategy, and if you get a large amount of hit points you'll need to focus on fighting ability. You will also want to make sure you upgrade your weapons and armor before you start to worry about buying new spells. With that said, if you can get a healing spell quickly you'll be almost unstoppable as a tracer.

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Last Updated Friday, August 17, 2001 - 11:43 EST